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Wendel-Design.net

Kategorie: Blog

Speed up rough material render time

Veröffentlicht am Mai 4, 2018November 14, 2020 von Wendel

Yesterday I wrote about how you can trick C4Ds screenspace reflections so you can make them blurry. Here’s another treat… Read more Speed up rough material render time

How to trick C4D’s Screenspace reflections

Veröffentlicht am Mai 3, 2018November 14, 2020 von Wendel

One of the best things that came with R19 were definitely the viewports improvements: DOF, faster responsiveness and screen space… Read more How to trick C4D’s Screenspace reflections

Select Edges With Angle Threshold

Veröffentlicht am April 29, 2018November 14, 2020 von Wendel

Here’s a quick but quite powerful tip for selecting edges. You may have wanted to select edges which have a specific angle… Read more Select Edges With Angle Threshold

Physical Render – Adaptive VS Progressive

Veröffentlicht am März 22, 2018November 14, 2020 von Wendel

A good way to save time during a project is to cut down rendering time. But how to do this… Read more Physical Render – Adaptive VS Progressive

WD-Pulse

Veröffentlicht am November 14, 2017November 14, 2020 von Wendel

Someone needed help to create something similar like this pulsating radar disc without any keyframes. I made this XPresso-circuit where you… Read more WD-Pulse

X-Particles stylized water in Cinema4D

Veröffentlicht am Februar 10, 2017November 14, 2020 von Wendel

Yesterday I was watching a tutorial about the FLIP-Domain of X-Particles 3.5 and did some stylized water tests. You can… Read more X-Particles stylized water in Cinema4D

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